My Books

Robot Innovations: Entertainment Robots

Entertainment Robots Cover
Book cover by Abdo Publishing

My Entertainment Robots book is part of a six-part Robot Innovations series published by Abdo Publishing.

You can get order it at Wal.Mart.comBarnes and Noble.com and on Amazon.com.

Here’s an overview of the book: Some robots can dance, perform acrobatic stunts, and even have conversations with their owners. Entertainment Robots introduces readers to examples of these robots, the challenges faced by their designers, and the advances that are on the horizon. Easy-to-read text, vivid images, and helpful back matter give readers a clear look at this subject. Features include a table of contents, infographics, a glossary, additional resources, and an index. Aligned to Common Core Standards and correlated to state standards.

I wrote this as a freelance writer for Red Line Editorial.

Teen Health and Safety: Teens and STDs 

Teens and STDs Cover
Book cover by Reference Point Press

My Teen Health and Safety: Teens and STDs book has been published by Reference Point Press.

It’s available at Wal-Mart.com.

Here’s an overview: Many teens are hesitant to talk about sexually transmitted diseases (STDs), but it is important to discuss these health issues openly in order to treat them and improve the lives of people affected by them. This book explores the causes of this health issue, how it affects teens, and the ways in which teens can protect themselves and get help.

I wrote this as a freelance writer for Red Line Editorial.

The World of Video Games: Youth and Video Games

youth and video games cover
Book cover by Reference Point Press

My The World of Video Games: Youth and Video Games book has been published by Reference Point Press.

It’s available at Amazon.com and Barnes and Noble.com.

Here’s an overview: Though video games were originally marketed to adults, children have increasingly begun to play video games and even use video games in the classroom to help teach concepts such as community building and math. Youth and Video Games examines the history of children playing video games, explores controversies in youth and games, and discusses how such games may evolve in the future.

I wrote this as a freelance writer for Red Line Editorial.